![]() ![]() Image quality problems of Project CARS (2015) have been addressed, with a more effective approach to supersampling and anti-aliasing, and overall performance is more consistent. Unfortunately, Slightly Mad Studios’ second attempt at a cutting-edge racing sim is far from perfect, with plenty of bugs and some frustrating AI.Īs a VR showcase, it’s almost entirely good news. With huge improvements to the physics, Project CARS 2 has firmly established its place in the list of realistic simulations, but it remains one of the more accessible titles, with forgiving handling characteristics at the limit. Renowned for its stunning graphics, Project CARS 2 is capable of delivering some of the most realistic visuals in sim racing, with dramatic changes in atmosphere through its dynamic weather and 24-hour lighting cycle. ![]() Project CARS 2 is an ambitious racing sim, attempting to represent 29 motorsport series across 9 racing disciplines. Project CARS 2 Image courtesy Slightly Mad Studios However, iRacing has more accurate audio samples overall, and more convincing audio responses to drivetrain simulation. IRacing’s surround audio system is functional in VR, but it is a basic implementation at this point, beaten by the more advanced spatial audio in Project CARS 2. The mirrors render correct 3D views (including the reflection of your body and car) and react to positional tracking, but sadly aren’t stereoscopic. In the car, the cockpits (at least the more recent cars) are incredibly detailed, the driver model is convincing, with some of the most natural steering animation available. The in-depth camera controls combined with the best-in-class replay system mean that iRacing is a joy to use in VR even when you’re not driving. The ease of use doesn’t match Project CARS 2, as the new UI is still a work in progress and the in-engine menu system isn’t newcomer-friendly, but it is fully-featured. Plus, mud starts to build up on your visor, which can be cleared with a ‘tear-off’ button, a convincing effect in VR. As much of dirt oval driving involves an oversteer slide, you end up looking sideways as much as you look forward, so VR is ideal. Photo courtesy iRacingĭirt oval racing was recently introduced to the subscription service, to wide acclaim. While supporting supersampling and MSAA, it also features a well-judged, post-process sharpening effect that overcomes some of the resolution limitations of the first generation of VR headsets. ![]() Its visuals can’t match Project CARS 2 (despite being similarly demanding on hardware), but it does maintain a very crisp image quality that lends itself well to serious racing over extended sessions. If you can dedicate the time and money, iRacing will likely reward you with the most consistent, competitive racing available.Įven ignoring its inherent advantage in delivering realistic track action due to its online-only service, iRacing’s VR implementation is capable of delivering a remarkably immersive sense of real racing. The subscription service and content purchases make it by far the most expensive way to go sim racing (although it is cheap – and often free – to try), but the quality of racing it delivers as a result of its driver rating systems and server infrastructure make it the most reliable. The quality of track and car creation is still arguably the best in the business, but iRacing comfortably retains its place as the premier PC racing simulation due to its multiplayer-only approach. Laser-scanned cars and tracks was once a major selling point, but most other sims use similar data-acquisition techniques today. ![]()
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